People liked the art style of the game and my Office level. I designed my level with the player starting in a reception room and then coming back to the Reception room and having a Final combat encounter there and then progress to the last level. It was fun to have the player start in the reception without any combat and then, in the end, drop the player in the room and have a combat arena in the room. Designing an area for two different purposes was fun. I got the feedback that player always knew where to go and I think I succeeded with this by guiding the player with lights and closing doors behind the player in a logical way.