I and Annette had the chance to work with Eli witch in my mind is the best environment artist at The Game Assembly. So with great powers comes great responsibility! To work in Tiled I had gotten used to at this point but with Sacred Woods, we wanted to give the world the right perspective and the feeling that the geometry of the world made sense. So we had a large set of tiles we had to get used to and learn how to create height differences in a 2D game. That would look good. What we ended up with was beautiful worlds